



Wildcat also restricts the movement of enemies especially when attacking. I like that helps with those pesky Fireballs that hit stuff right behind you and thus would often hit you despite warding, I guess. Wildcat appears to increase the angle of wards from 90 degrees to 120 degrees. Is there a reason for removing the penalty on magicka regeneration? I know the reason for stamina is, that regular attacks and stuff in Wildcat cost stamina too now. so I went ingame and tested it and indeed it's the same in and out of combat, lol. I actually wasn't even aware of CE doing this. Wildcat actually even slightly moreso.īoth mods remove the in-combat regeneration penalty for magicka and stamina. I also do have some questions.īoth mods increase the level-multipliers for enemies. so I'm gonna go ahead of what I've found, and you can tell me if I got something wrong xD (if you feel like doing so. To those of you who know both how do they compare? I have studied the descriptions and the settings of both, and already have found some things. So, I'm contemplating about changing from Combat Evolved, which I have used for a long time, to Wildcat.
