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Skyrim special edition combat evolved
Skyrim special edition combat evolved












skyrim special edition combat evolved skyrim special edition combat evolved skyrim special edition combat evolved

Wildcat also restricts the movement of enemies especially when attacking. I like that helps with those pesky Fireballs that hit stuff right behind you and thus would often hit you despite warding, I guess. Wildcat appears to increase the angle of wards from 90 degrees to 120 degrees. Is there a reason for removing the penalty on magicka regeneration? I know the reason for stamina is, that regular attacks and stuff in Wildcat cost stamina too now. so I went ingame and tested it and indeed it's the same in and out of combat, lol. I actually wasn't even aware of CE doing this. Wildcat actually even slightly moreso.īoth mods remove the in-combat regeneration penalty for magicka and stamina. I also do have some questions.īoth mods increase the level-multipliers for enemies. so I'm gonna go ahead of what I've found, and you can tell me if I got something wrong xD (if you feel like doing so. To those of you who know both how do they compare? I have studied the descriptions and the settings of both, and already have found some things. So, I'm contemplating about changing from Combat Evolved, which I have used for a long time, to Wildcat.














Skyrim special edition combat evolved